
HTML video events are an essential part of creating engaging and interactive video experiences online. They allow you to execute specific actions when certain events occur within the video player.
Understanding the HTML video events lifecycle is crucial for developers who want to build custom video players or integrate video content into their websites. The lifecycle includes events such as canplay, canplaythrough, and loadstart.
The canplay event is triggered when the browser can start playing the video, but it may still be buffering or loading. This event is useful for developers who want to display a loading message or animation while the video is buffering.
The canplaythrough event, on the other hand, is triggered when the browser can play the video from start to finish without any interruptions. This event is useful for developers who want to hide a loading message or animation once the video is fully loaded.
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HTML Video Events
HTML video events are triggered at various stages of a video's lifecycle. These events can be used to build a smooth loading and viewing experience for users.
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The HTML5 video element has several events that are triggered when the video is loaded, played, or updated. Some of these events include timeupdate, canplay, canplaythrough, play, and playing.
Here are some key events and their descriptions:
- timeupdate: Fires when the current playback position has changed.
- canplay: Fires when the browser can start playing the audio/video.
- canplaythrough: Fires when the browser can play through the audio/video without stopping for buffering.
- play: Fires when the audio/video has been started or is no longer paused.
- playing: Fires when the audio/video is playing after having been paused or stopped for buffering.
These events can be used to trigger specific actions or track user behavior, such as when a user starts or stops playing a video, or when a video reaches a certain milestone.
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Time Update Event
The time update event is a crucial part of the HTML video events lifecycle, and it's great to see how it behaves across different browsers. This event is emitted almost at a regular interval as the video starts playing.
In fact, the time update event occurs frequently, and its interval can vary slightly between browsers. I've seen this firsthand in my experiments, where the interval is varied with a fraction in difference between the events.
Here's a table illustrating the intervals for each browser:
As you can see, the intervals are not identical across browsers, but they're close enough to be useful for developers who need to build smooth loading and viewing experiences.
The time update event is unique in that it gets emitted almost at a regular interval, making it a great tool for developers who need to track the video's playback position. With this event, you can build features like seeking, pausing, and resuming playback with ease.
In my next post, I'll dive deeper into the event lifecycle and explore more use cases for the time update event. For now, I hope this gives you a good understanding of how this event behaves across different browsers.
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Browser Support
The browser support for HTML video events is quite impressive. Most modern browsers support the key events, including canplay, canplaythrough, play, playing, pause, timeupdate, and ended.
For instance, Chrome, Firefox, and Safari all support the play event, which is triggered when the video begins playing. This event is particularly useful for controlling video playback.
Internet Explorer is the only major browser that doesn't support the key events, but it does support the loadstart event, which is triggered when the video starts loading. This event can be useful for detecting when the video is ready to play.
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Google Chrome

Google Chrome is a bit of an inconsistent player when it comes to emitting loadstart events, especially at the beginning of the render.
In fact, it's been observed that loadstart events are emitted inconsistently, and sometimes not at all.
When loading a video, Chrome's event lifecycle can change significantly depending on factors like network speed and connection to the video host.
For example, the event lifecycle can follow one of two different routes: Play ➡️ Playing ➡️ Time Update ➡️ Can Playthrough ➡️ Time Update ➡️ Pause, or Play ➡️ Playing ➡️ Time Update ➡️ Waiting ➡️ Time Update ➡️ Pause.
Timeupdate events are also triggered sometimes even before canplaythrough is emitted.
This can be a challenge when developing applications that rely on these events, but understanding these inconsistencies can help you write more robust code.
One thing to note is that Chrome, like Microsoft Edge, does not emit the loadstart event, possibly due to their shared engine (Blink) under the hood.
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iOS Safari
iOS Safari is a standout performer when it comes to handling video playback on mobile devices. It efficiently manages network, data consumption, and CPU utilization by emitting fewer events.
On load, iOS Safari is particularly efficient, respecting performance criteria that other browsers often overlook. This means it loads video content quickly and smoothly.
Safari's on-demand approach to executing events is also noteworthy, especially when it comes to playing and pausing videos. It only performs the necessary operations when asked to play, which significantly improves performance on mobile phones.
During source updates, iOS Safari executes only a few events before stalling, minimizing unnecessary processing and keeping the video playback smooth.
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Chrome on Android
Chrome on Android is very similar to its desktop version. Chrome on Android emitted the timeupdate event closer to the average interval of ~264 ms.
The only exception to its desktop version is that Chrome on Android does emit the loadstart event. However, it's worth noting that this event is not emitted every time.
Chrome on Android shares many similarities with its desktop version, but one key difference is the loadstart event.
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Lg Webos Tv
LG webOS TV is a unique case when it comes to browser support. It behaves differently from other desktop or mobile browsers.
The video element on the webOS TV doesn't emit lots of events on autoplay, unlike other browsers. This was observed during experiments on the webOS TV simulator.
Running the same experiments multiple times on the webOS TV simulator resulted in the same behavior, suggesting that this might be a simulator-specific issue. It's recommended to run these experiments on real TV for more accurate results.
The webOS TV simulator is a useful tool for testing and experimenting with different scenarios, but it's essential to verify the results on actual devices.
Video Element Lifecycle
The video element lifecycle is an important aspect of HTML video events. It's where the magic happens, and your video starts playing.
Ready State is a key indicator of the video element's lifecycle. It shows the readiness state of the media, ranging from 0 to 4, where 0 indicates no information is available about the media resource and 4 says enough data is available to play the media.
As you work with video elements, you might notice the readyState changing. This is because it depends on the loading and availability of the video data (video frames).
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Video Element Lifecycle — Part 2

The video element lifecycle can be broken down into several key stages.
The ready state is where the video element is initialized and its properties are set. This is a crucial stage as it sets the foundation for the rest of the lifecycle.
As the video begins to load, the network state changes to loading. This is a critical point where the video element starts to fetch the necessary resources from the server.
Once the video has finished loading, the network state transitions to idle. This is a sign that the video is now ready to be played.
The paused state is triggered when the user stops the video playback or when the video element encounters an error. During this state, the video element is not actively playing, but it can still be manipulated.
In the playing state, the video element is actively playing the video content. This is the stage where the user can see the video being played.
As the video reaches the end of its playback, the ended state is triggered. This is a signal that the video has reached its conclusion.
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Ready State

The readyState of a video element is a crucial aspect of its lifecycle. It indicates the readiness state of the media and how much data is available to play the video.
The readyState ranges from 0 to 4, with 0 indicating no information is available about the media resource and 4 indicating enough data is available to play the media.
Here's a breakdown of the readyState:
It's worth noting that the readyState can be significantly different if tested on a low bandwidth network (throttled network). My experiments, however, were conducted on a high-speed network, almost 300+ Mbps.
Event Handling
Event Handling is a crucial aspect of working with HTML video events. You can add event listeners to these events to obtain required information that enables you to build a smooth loading and viewing experience.
To add an event listener, you can use the `addEventListener` method. This method allows you to attach an event handler to a specific event type, such as `timeupdate`, `canplay`, or `play`. For example, you can use `element.addEventListener('timeupdate', function() { ... });` to listen for the `timeupdate` event.
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The `timeupdate` event is fired when the current playback position has changed. This event is useful for updating the playback position or for triggering other actions based on the current playback position.
Here are some common events that you can listen for:
By listening for these events, you can build a more responsive and engaging video player that adapts to the user's interactions.
Implementation
Implementing HTML video events is relatively straightforward. You can listen to the video element directly, just like you would with any other element.
The events available for HTML video elements are exposed in a variable called PlayerEvents, making it easier to implement them. This simplifies the process and saves you time.
To get started, you'll need to access the PlayerEvents variable, which contains all the available events. With this variable, you can easily add event listeners to your video element.
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Solution
The solution we've implemented is a game-changer. We've built a small JavaScript library called Video Event Filter to simplify the process of filtering video element events.
This library applies filtering on top of video element events, making it easier to get the insights we need. We've learned that repetitive tasks can be a major bottleneck, so we've created a solution that saves time and effort.
The events that are exposed by the Video Event Filter library are now more intuitive and user-friendly. Here are the specific events that are triggered:
- loading
- loaded, video have loaded, but not started
- play, video have started to play
- pause
- resume, video have started to play after a pause
- seeking
- seeked, video is done seeking. Continue in the state that existed before.
- buffering
- buffered, video is done buffering. Continue in the state that existed before.
- timeupdate
- ended
- error
This library has helped us avoid the repetitive task of filtering events, and we've been able to focus on more important things. By using the Video Event Filter library, we can now get the insights we need without having to manually filter events.
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Implementation
The implementation of this feature is surprisingly straightforward. We only need to filter events on the video element, which simplifies the process.
The events are exposed in a variable called PlayerEvents, making it easier to implement. This variable provides a centralized location for accessing the available events.
By listening to the video element directly, we can tap into the events without any additional complexity. This approach is a game-changer for developers looking to implement this feature quickly.
The PlayerEvents variable contains all the events mentioned above, which are now easily accessible. This makes it simple to implement the feature and get started with development.
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