
Distributed web crawling is a technique used to crawl the web in a more efficient and scalable way. It involves breaking down the crawling process into smaller tasks that can be executed concurrently by multiple machines.
This approach allows for faster crawling speeds and better handling of large volumes of web pages. By distributing the workload, you can crawl more pages in less time, making it ideal for large-scale web scraping projects.
Distributed web crawling can be achieved through various methods, including master-slave architecture and peer-to-peer networks. These methods enable multiple machines to work together to crawl the web, increasing the overall crawling speed and efficiency.
The benefits of distributed web crawling include reduced crawling times, improved scalability, and increased data accuracy.
Discover more: Why Is Crawling Important
Types of Assignment
In distributed web crawling, there are two main types of policies that Cho and Garcia-Molina studied. These policies can significantly impact the efficiency and effectiveness of the crawling process.
One type of policy is not specified in the article, but the other is. Cho and Garcia-Molina studied the latter, which is likely to be a more efficient approach.
Dynamic Assignment
Dynamic assignment is a type of policy where a central server assigns new URLs to different crawlers dynamically. This allows the central server to balance the load of each crawler.
A central server can become a bottleneck, so most of the workload must be transferred to the distributed crawling processes for large crawls. This is especially true when adding or removing downloader processes.
There are two configurations of crawling architectures with dynamic assignments. They are:
- A small crawler configuration, in which there is a central DNS resolver and central queues per Web site, and distributed downloaders.
- A large crawler configuration, in which the DNS resolver and the queues are also distributed.
In a dynamic assignment, the central server can dynamically balance the load of each crawler, which is a significant advantage.
Endpoints
Endpoints are a crucial part of any system, and in the context of this assignment, they provide a way to interact with the system programmatically.
The system has several endpoints that serve different purposes. For example, the `/check` endpoint returns the HTML content of all the websites in the system except the current website.
To get the current website, you can simply use the `/` endpoint, which returns the current website.

The `/health` endpoint is another important one, as it returns the status of the node, giving you a quick overview of the system's health.
You can initiate a crawl of a given website and store the results in a table using the `/crawl` endpoint. This endpoint also sends out further crawls for each child URL found during the initial crawl.
To visualize the relationships between websites, you can use the `/make_graph` endpoint, which generates a graph of the websites in the system based on the child URLs discovered during previous crawls.
Here are the endpoints and their purposes:
- /check: Returns the HTML content of all the websites in the system except the current website.
- /: Returns the current website.
- /health: Returns the status of the node.
- /crawl: Initiates a crawl of a given website and stores the results in a table. It also sends out further crawls for each child URL found during the initial crawl.
- /make_graph: Generates a graph of the websites in the system based on the child URLs discovered during previous crawls.
Implementations
Distributed web crawling has become a staple in the industry, with many commercial search engines using this technique as of 2003.
Google and Yahoo use thousands of individual computers to crawl the Web, making it possible to efficiently index the vast amount of online content.
LookSmart is the largest search engine to use a volunteer-based approach, enlisting home computers to join the effort through its Grub distributed web-crawling project.
This solution is powered by a network of computers connected to the Internet, which crawl Internet addresses in the background.
A key component of this approach is the use of powerful central servers that manage a large database and send out new URLs to clients for testing.
Here's a brief overview of some notable distributed web search and crawling projects:
The use of computers connected to the Internet to crawl Internet addresses in the background is a key aspect of distributed web crawling.
Design and Architecture
Designing a distributed web crawler requires a solid understanding of its core components.
The architecture of a distributed web crawler is built around five key components: Worker Nodes, Message Queue, Data Storage, Logging, and Monitoring.
Worker Nodes are the backbone of the system, handling tasks such as rendering server-side webpages and scraping complex webpages using a headless browser like Chrome. A single HTTP request issued by programming languages like Golang or Python is significantly more resource-efficient compared to requests made with a headless browser.
For another approach, see: Browser without Tracking
A Message Queue like Redis is used to manage the flow of tasks between Worker Nodes. It's a simple yet effective solution that allows for remarkable built-in features, including Bloom Filters for filtering duplicates among billions of records.
Data Storage is a critical component, with options like MongoDB and Elastic Search available for storing textual data. If you want to make your textual data searchable, like Google, Elastic Search is the way to go.
Logging is another essential aspect, and the ELK stack shines in this area. We deploy a Filebeat worker into each instance as a DaemonSet to collect and ship logs to Elastic Search via Logstash.
Monitoring is also crucial, and Prometheus takes the lead here, enabling the monitoring of common metrics like CPU and memory usage by pods or nodes. With a customized metric exporter, you can also monitor metrics related to crawling tasks, such as the real-time status of each crawler and crawling rates per hour.
Here's a breakdown of the key components:
Best Practices and Pitfalls
To make your distributed web crawler efficient and stable, it's essential to follow some best practices. Goroutines are a powerful tool in Go, but too many can bring your system to its knees. Cap them with a worker pool by setting maxWorkers to match your CPU cores or bandwidth – experiment to find the sweet spot.
Proxies are a must-have to rotate IPs and avoid getting blocked. Consider using proxy pools or services like Luminati. User-agents should be swapped randomly to mimic human behavior.
To handle errors, plan for retries and heartbeats. Requeue failed tasks after three strikes, and use a master to ping workers and drop the deadbeats. Don't forget to add Prometheus for metrics and Grafana for pretty dashboards, and logs are your debugging lifeline. Unclosed HTTP requests can leave goroutines dangling, eating memory, so use context for timeouts.
Leveling Up: Best Practices and Pitfalls
To make your crawler truly great, you need to fine-tune its performance. Goroutines are a powerful tool in Go, but they can quickly become a bottleneck if not managed properly. Cap them with a worker pool to prevent your system from tanking.
Setting the maxWorkers to match your CPU cores or bandwidth can be a good starting point, but you may need to experiment to find the sweet spot. Proxies are another essential tool, and rotating IPs is crucial to avoid getting blocked. Consider using proxy pools or services like Luminati.
User-agents can also be a giveaway that you're a bot, so swap them randomly to mimic human behavior. Adding delays to your requests can also help you avoid getting flagged. A simple way to do this is by using the time.Sleep function with a random delay.
Stuff breaks, and you need to plan for it. Retries are essential to handle failed tasks, and requeuing them after a few attempts can help prevent data loss. Heartbeats can also help you detect and drop deadbeats – workers that are no longer responding.
Monitoring your system's performance is also crucial. Add Prometheus for metrics like scrapes per second and errors, and Grafana for pretty dashboards. Logs are your debugging lifeline, so make sure you're logging everything.
Don't forget to fix those pesky unclosed HTTP requests that can leave goroutines dangling and eating memory. Use context for timeouts to prevent this issue. And if you're hammering a site too hard, consider using a proxy pool to avoid getting blocked.
Variables
Variables are a crucial part of any system, and in this case, they're used to store and manage the data of the web application. The variables used in this system include URLs, number of ports, number of nodes, limiter, and child adjacency.
A list of URLs is stored for each node in the system. This list is used to keep track of the URLs that need to be crawled.
The number of ports available on each node is also stored as a variable. This is important for the system's functionality, as it allows the system to know how many ports are available for use.
The total number of nodes in the system is another variable that's used. This is used to generate a list of URLs for each node.
The limiter variable stores the maximum number of child URLs to be stored for each parent URL. This helps prevent the system from getting overwhelmed with too many URLs.
A dictionary called child adjacency stores the child URLs and their associated workers for each parent URL in the system. This is used to keep track of the relationships between URLs and the workers that are responsible for crawling them.
Here is a summary of the variables used in the system:
- URLS: A list of URLs for each node in the system.
- number_of_ports: The number of ports available on each node.
- number_of_nodes: The total number of nodes in the system.
- limiter: The maximum number of child URLs to be stored for each parent URL.
- child_adjacency: A dictionary that stores the child URLs and their associated workers for each parent URL in the system.
Running the Crawler
To run the distributed web crawler, you need to run the main.py file. The program will automatically start the necessary number of instances of the node.py file and the Prometheus server.
The worker nodes, which are the cornerstone of our distributed crawler, will be created automatically. These nodes will handle straightforward webpages rendered from the server-side.
You'll also want to note that a single HTTP request issued by programming languages like Golang or Python is significantly more resource-efficient compared to requests made with a headless browser.
To monitor the system's health, Prometheus will keep track of common metrics like CPU and memory usage by pods or nodes. This will give you clear insights into your system's performance.
With Prometheus, you can also set up alerts based on these metrics, ensuring that you're notified of any issues before they become major problems.
Curious to learn more? Check out: Web Server Programming
Scaling and Performance
Scaling a web crawler is crucial to keep up with the vast amount of data on the internet. Traditional single-node crawling can lead to speed bottlenecks and scalability constraints.
Manually collecting data from hundreds of journal websites is not only time-consuming but also prone to errors, as seen in the example of a researcher investigating trends in scientific publications.
Rapid data collection is essential for staying ahead in the digital landscape, especially in social media marketing where timely analysis of trending topics is crucial.
Without the ability to rapidly gather data from various platforms, a marketing team might miss the ideal moment to engage with a viral trend, resulting in lost opportunities for brand exposure.
A distributed web crawler can automate the data collection process, ensuring comprehensive and error-free data collection, just like in the case of the researcher investigating trends in scientific publications.
In the retail industry, failing to employ a distributed web crawler to monitor competitor prices in real-time can lead to missed opportunities and a loss of competitive edge.
Drawbacks and Considerations
Distributed web crawling isn't without its challenges.
A successful search engine actually requires more bandwidth to upload query result pages than its crawler needs to download pages.
While distributed web crawling can be made easy, it's not a straightforward process.
The Majestic-12 Distributed Search Engine and UniCrawl: A Practical Geographically Distributed are examples of distributed web crawling systems.
Here are some examples of distributed web crawling systems:
- Majestic-12 Distributed Search Engine
- UniCrawl: A Practical Geographically Distributed
- Distributed web crawling made easy: system and architecture
Featured Images: pexels.com


