Re Engine Wiki Overview and Guide

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The Re Engine Wiki is a treasure trove of information for game developers and enthusiasts alike. It's a comprehensive resource that covers everything you need to know about the Re Engine.

The Re Engine Wiki was created to provide a centralized hub for information on the Re Engine, a game engine developed by Epic Games. It's a user-generated content platform where developers can share their knowledge and experiences with the engine.

The wiki is constantly updated with new information, so you can be sure you're getting the most up-to-date information on the Re Engine. It's a valuable resource that can help you get started with the engine and overcome any challenges you may encounter.

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History

Capcom's journey with RE Engine began in 2014, during the development of Resident Evil 7.

The engine was originally designed with the game's linear nature in mind and was created to make game development more efficient.

RE Engine was created to replace MT Framework, which was abandoned due to development hell of the unreleased PlayStation 4 game Deep Down.

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The team decided not to use a third-party engine because it would not be suitable for a game like Resident Evil 7.

Jun Takeuchi, the head of Capcom's Division 1, stated that they had to rethink the way they make games to carry out asset-based development.

RE Engine has been used as the primary game engine across all Capcom titles since its introduction.

No single game or franchise drives the direction of the engine, and instead, all studios contribute towards its improvement.

This approach has helped Capcom avoid the pitfalls that other developers have faced when trying to use a singular engine across all games.

The engine has been used in various Capcom titles, including Monster Hunter Rise, which required significant technical engineering work to port it to the Nintendo Switch.

The team behind Monster Hunter Rise had to balance creating large maps with maintaining the game's graphical quality.

In October 2023, Capcom unveiled Codename REX, their next-generation game engine, which will incrementally integrate RE+X technology into the existing RE Engine.

Table of Contents

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The Re Engine Wiki has a comprehensive table of contents that makes it easy to navigate. Here are the main sections you can expect to find:

The Overview section provides a general introduction to the Re Engine, which is a game engine developed by Capcom.

The History section is a great resource for learning about the engine's development and evolution over time.

The Games section lists notable titles that utilize the Re Engine, including Resident Evil 3 (2020) and Ghosts 'n Goblins Resurrection (2021).

You can also find a Trivia section that offers interesting facts and tidbits about the Re Engine.

If you're looking for additional information, be sure to check out the See also section for related articles and resources.

The References section provides a list of sources used in the creation of the Re Engine Wiki.

Finally, the External links section offers links to external websites and resources that may be of interest to readers.

Here's a quick rundown of the notable games that use the Re Engine:

  • Resident Evil 3 (2020)
  • Ghosts 'n Goblins Resurrection (2021)

Frequently Asked Questions

Who owns RE Engine?

The RE Engine is owned by Capcom, a renowned Japanese video game developer and publisher. This proprietary engine is a key part of Capcom's game development process.

Wm Kling

Lead Writer

Wm Kling is a seasoned writer with a passion for technology and innovation. With a strong background in software development, Wm brings a unique perspective to his writing, making complex topics accessible to a wide range of readers. Wm's expertise spans the realm of Visual Studio web development, where he has written in-depth articles and guides to help developers navigate the latest tools and technologies.

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