
Golang templates are a powerful tool for generating text, and they're surprisingly easy to use. You can create templates using the `text/template` package in Go, which provides a simple and intuitive syntax.
To get started with Golang templates, you'll need to understand the basics of the template syntax. This includes using variables, conditional statements, and loops to generate dynamic content.
One key feature of Golang templates is the use of actions, which allow you to execute code and manipulate the template's output. For example, you can use the `range` action to iterate over a slice or map.
Golang templates are often used to generate HTML, but they can be used to generate any type of text. They're a great tool for building web applications, APIs, and other types of software.
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Text and Spaces
Text and spaces are important in golang templates. By default, all text between actions is copied verbatim when the template is executed.
You can see this in action with the string " items are made of " appearing on standard output when the program is run.
To aid in formatting template source code, special trim markers can be used. If an action's left delimiter is followed immediately by a minus sign and white space, all trailing white space is trimmed from the immediately preceding text.
For example, "{{- 3}}" trims the immediately preceding text, while "{{3}}" does not.
The definition of white space characters in golang templates is the same as in Go: space, horizontal tab, carriage return, and newline.
Functions
Functions play a crucial role in golang templates, and understanding how they work is essential for creating dynamic and flexible templates.
Functions are found in two function maps: the template map and the global function map. By default, no functions are defined in the template, but the Funcs method can be used to add them.
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You can use predefined global functions, which are named as boolean functions, binary comparison operators, and others. The boolean functions take any zero value to be false and a non-zero value to be true.
The binary comparison operators are defined as functions, allowing for simpler multi-way equality tests. For example, the eq function accepts two or more arguments and compares the second and subsequent to the first.
Here are some examples of predefined global functions:
- HTMLEscape: escapes HTML in a byte slice and writes it to a writer
- HTMLEscapeString: escapes HTML in a string and returns the result
- HTMLEscaper: escapes HTML in multiple arguments and returns the result as a string
- IsTrue: checks if a value is true and returns a boolean value and a boolean indicating whether the value was true
- JSEscape: escapes JavaScript in a byte slice and writes it to a writer
- JSEscapeString: escapes JavaScript in a string and returns the result
- JSEscaper: escapes JavaScript in multiple arguments and returns the result as a string
- URLQueryEscaper: escapes URL query arguments and returns the result as a string
The comparison functions work on any values whose type Go defines as comparable, and for basic types such as integers, the rules are relaxed, allowing for comparisons between signed and unsigned integers.
Constants
In Go, constants are values that never change. They're a fundamental concept in the language and are used extensively in Go templates.
You can declare constants using the `const` keyword followed by the value and its data type. For example, `const pi float64 = 3.14` declares a constant named `pi` with a value of 3.14 and a data type of `float64`.
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Constants can be used to represent values that don't change, such as mathematical constants or configuration settings. They can also be used to make your code more readable and maintainable by giving names to frequently used values.
The `const` keyword can be used to declare multiple constants in a single statement, separated by commas. For instance, `const (pi float64 = 3.14, e float64 = 2.718)` declares two constants, `pi` and `e`, with their respective values.
In Go templates, you can use constants to display static text or values in your templates. This can be useful for displaying configuration settings or other non-changing values.
HTML Encoding
HTML encoding is crucial in Go templates to prevent code injection attacks.
The go html/template package encodes any characters that need encoding to be rendered correctly based on the context of the code.
You can use the template.HTML type to skip encoding if you're sure the string is safe, but using it with user input is dangerous and leaves the application vulnerable.
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The go html/template package is aware of attributes within the template and will encode values differently based on the attribute.
HTMLEscape is a function that writes the escaped HTML equivalent of plain text data to a writer.
HTMLEscaper returns the escaped HTML equivalent of the textual representation of its arguments.
HTMLEscapeString returns the escaped HTML equivalent of plain text data.
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Types and Mapping
In Go, templates can return a custom error type called ExecError, which happens when there's an error evaluating the template.
This error type is distinct from write errors, which return the actual error instead of ExecError.
The type FuncMap is used to define a mapping from names to functions in a template. Each function in this map must have either one return value or two return values, with the second value being of type error.
Type Map
The FuncMap is the type of map defining the mapping from names to functions. Each function must have either a single return value or two return values, where the second return value has type error. If the second return value evaluates to non-nil during execution, execution terminates and Execute returns that error.

Errors returned by Execute wrap the underlying error; you can unwrap them by calling errors.As.
Functions meant to apply to arguments of arbitrary type can use parameters of type interface{} or reflect.Value. Similarly, functions meant to return a result of arbitrary type can return interface{} or reflect.Value.
In general, the FuncMap type is designed to be flexible and accommodating of different function signatures.
Nomenclature
In Go template, the names used for objects may not be immediately familiar, but once you understand the concepts, the official documentation becomes easier to read.
The language uses a unique naming convention that can take some getting used to, but it's actually quite intuitive once you grasp it.
Familiarizing yourself with the nomenclature is a crucial step in mastering Go template, and it's worth taking the time to learn the ropes.
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Template Parsing
Template parsing is a crucial step in working with Go templates. You can parse templates from a string or a file on disk.
Templates can be redefined in successive calls to Parse, which allows you to add new named template definitions without overwriting the main template body. This feature is useful when you need to modify an existing template without losing its original content.
To parse templates from files, you can use the ParseFiles function, which takes a list of filenames and stores all templates. You can also use ParseGlob to find all templates matching a pattern and store them.
AddParseTree
Adding a parse tree to a template is a fundamental step in template parsing.
You can use the AddParseTree method to associate an argument parse tree with a template, giving it a specified name.
This method is particularly useful when defining a template, as it allows you to create a new template or replace an existing one.
If the template hasn't been defined yet, the parse tree becomes its definition.
The AddParseTree method can also be used to replace an existing definition if the template already has that name.
Parse
Parsing templates is a crucial step in template processing.
You can parse a template from a string or a file on disk, as shown in Example 2.
To parse a template from a file, you can use the `ParseFiles` function, which takes a list of filenames and stores all templates.
For instance, if you have a template file called `layout.html` in the same directory as your Go program, you can parse it using `ParseFiles`.
`ParseFiles` is a powerful function that allows you to parse multiple templates at once.
You can also use `ParseGlob` to find all templates matching a pattern and store the templates, as shown in Example 3.
Named template definitions in the parsed text define additional templates associated with the template and are removed from the definition of the template itself.
This means you can redefine templates in successive calls to `Parse` without overwriting the main template body.
If you want to add new named template definitions without overwriting the main template body, you can use `Parse` to add new definitions while keeping the existing ones intact.
A template definition with a body containing only white space and comments is considered empty and will not replace an existing template's body, as stated in Example 1.
You can also use `AddParseTree` to associate a parse tree with a template, giving it a specified name.
If the template has not been defined, this tree becomes its definition.
Delims
Delims is a crucial setting in template parsing that controls the action delimiters. This setting determines the strings used to mark the beginning and end of actions in your template code.
The Delims function allows you to set the action delimiters to specific strings, which will be used in subsequent calls to Template.Parse, Template.ParseFiles, or Template.ParseGlob. This setting is inherited by nested template definitions.
If you don't specify any delimiters, the defaults are {{ and }}. You can use an empty delimiter to revert to the default.
Template Execution
Template execution is a crucial step in Go templating. You can execute a template using the Execute function, which applies a parsed template to a data object and writes the output to a writer.
The Execute function stops execution if an error occurs, but partial results may already have been written to the output writer. This means that if something goes wrong, you might still see some of the template's output.
A template can be executed safely in parallel, which is great for performance. However, if multiple executions share a writer, the output may be interleaved, meaning it's not in the order you expect.
To execute a template, you need to pass an io.Writer and an interface{} to the Execute function. This interface{} will be used as the data object for the template. If you're using an http.ResponseWriter, the Content-Type header will be automatically set to text/html; charset=utf-8.
You can also execute a single template using the Execute function, passing in the template and the data object. This is a simple and straightforward way to get started with templating.
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Alternatively, you can use the ExecuteTemplate function to execute a named template. This function takes a string name of the template you want to execute, in addition to the data object and writer.
Go templates also have a range keyword, which allows you to iterate over all objects in a structure. This is a powerful feature that makes it easy to work with complex data.
Template Options
When working with Go's built-in templates, you'll likely want to customize their behavior to suit your needs.
The Option function is used to set options for a template. It's added in Go 1.5.
There can be at most one equals sign in an option string. If the option string is unrecognized or otherwise invalid, Option panics.
You can pass either a simple string or a "key=value" string to Option. If the option string is a "key=value" string, it's expected to be a valid key-value pair.
Known options exist, but they're not listed here.
Template Control
Go templates offer a range of control structures to render your HTML content dynamically. These control structures provide branching, iteration, and sub-templates.
Control structures in Go templates are used to provide branching, iteration, and sub-templates. They use T0 and T1 as placeholders for the specific template content that would be contained there. T0 and T1 might see a different version of dot depending on the control structure that is generating them.
Here's a rundown of some of the most commonly used control structures:
Go templates also support if/else statements, which can be used to check for values. If a value exists, it will be used; otherwise, an else value will be used. The empty values are false, 0, any nil pointer or interface value, and any array, slice, map, or string of length zero.
Actions
Actions are the dynamic components of a template, and they're set off from the text using delimiters.

Actions are composed of control structures, or data evaluations through pipelines.
Actions may not span newlines, but raw-string literals and comments can contain newlines.
Template actions are a key part of the html/template package, which provides functions for comparisons between operators. These operators can only be basic types or named basic types, such as type Temp float32.
Template functions take the form {{ function arg1 arg2 }}, where function is the name of the function and arg1 and arg2 are the arguments passed to it.
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Control Structures
Control structures in templates are used to provide branching, iteration, and sub-templates. They allow you to create dynamic and flexible templates that can handle different data scenarios.
A comment in a template is defined using {{/* a comment */}}. This is a simple way to add notes to your template without affecting the rendered output.
The root element of a template is rendered using {{.}}. This is a convenient shorthand for accessing the top-level data in your template.

If statements are used to check for values in your template data. For example, {{if .Done}} {{else}} {{end}} is used to define an if statement that checks if the "Done" field exists.
You can also use else if statements to evaluate additional options after an if statement. This is done using {{else if .Name2 }}.
Range blocks are used to loop over a collection of data. For example, {{range .Todos}} {{.}} {{end}} is used to loop over all "Todos" and render each using {{.}}.
Here's a summary of the most commonly used control structures:
Remember, these control structures are essential for creating dynamic and flexible templates that can handle different data scenarios.
Template Variables
Template variables are a powerful tool in Go templates, allowing you to store and reuse data throughout your template.
You can store data passed to the template in a variable using the syntax {{$number := .}}. This creates a variable $number that you can use anywhere in the template.
The dot character (.) is also a key part of template variables. It allows you to access data passed to the template, as well as access fields within complex data types. For example, you can access a field called FieldName within a struct like this: {{ .FieldName }}. Dots can even be chained together to access nested fields: {{ .Struct.StructTwo.Field }}.
Name
The Name function is a crucial part of template variables, allowing you to retrieve the name of a template.
This name can be used to control behavior during execution, specifically in cases where a map is indexed with a key that is not present in the map, which is known as the "missingkey" behavior.
You can also use the Name function to identify the template being executed, which is particularly useful when working with multiple templates.
The Name function is a simple yet powerful tool that helps you manage and work with template variables effectively.
Variables
Variables in templates are a powerful feature that allows you to save data passed to the template and use it throughout the template.
You can create a variable by using the assignment operator := and then initialize it with the value passed to the template, like this: {{$number := .}}.
To use the variable, simply call it in the template with {{$number}}.
Variables can hold various types of data, including integers, like when you pass 23 to the template and store it in the $number variable.
The dot character (.) is used to access data passed to the template, and it can be used to access fields within complex data structures.
If the data is a complex type, you can access its fields using the dot with the field name, like this: {{ .FieldName }}.
Dots can be chained together to access fields within multiple complex structures, like this: {{ .Struct.StructTwo.Field }}.
Variables (Call)
In some cases, a Function Variables (Methods) implementation may not fit the design, especially when the Method HasPermission needs to change at times.
You can add a HasPermission func(string) bool attribute to the User type, which can then have a function assigned to it at creation. This is more flexible than a Function Variables (Methods) implementation.
To call this function in the Go template, you need to use the call keyword supplied by the go html/template package. The call keyword is used to call a function in the template.
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Template Creation
You can create a template in Go by using the `template.Parse` function, which will get the template at a specified filename and store it in a variable. This variable can then be executed to show the template.
To use a template with JavaScript, you can expand structs and maps into JSON objects and add quotes to strings for use in function parameters and as variable values. This is a useful feature for building dynamic web applications.
You can also create layouts by parsing templates using glob patterns or a list of file names. This allows you to reuse templates across multiple files and make your code more organized.
Clone

Creating a duplicate of a template can be a useful technique in template creation. You can use the Clone method to make a copy of a template, including all associated templates.
This method doesn't copy the actual representation, but instead copies the namespace of associated templates. As a result, further calls to Template.Parse in the copy will add templates to the copy, but not to the original.
You can use Clone to prepare common templates and then use them with variant definitions for other templates by adding the variants after the clone is made.
One thing to keep in mind is that associated templates share underlying data, which means template construction cannot be done safely in parallel. Once the templates are constructed, they can be executed in parallel.
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Lookup
The Lookup function is a crucial part of template creation.
It returns the template with the given name associated with t, or nil if no such template exists.
You can use Lookup to retrieve a template by its name, which is especially useful when you have multiple templates defined.
Lookup returns nil if the template has no definition, so make sure to check for that if you're not sure.
In practice, I've found it's essential to verify the existence of a template before trying to use it, to avoid any potential errors.
New
Creating a new template in Go is a straightforward process. The New function allocates a new, undefined template associated with the given one and with the same delimiters.
This association allows one template to invoke another with a {{template}} action, which is a powerful feature for building complex templates. The associated templates share underlying data, which is essential to consider when constructing templates.
Template construction cannot be done safely in parallel, so it's best to construct templates one at a time. Once the templates are constructed, they can be executed in parallel, which can be beneficial for performance.
Creating a

Creating a template is a straightforward process in Go. You can use the `template.Parse` function to get a template at a specific filename and store it in a variable.
To use Go templates with JavaScript, structs and maps will be expanded into JSON objects, and quotes will be added to strings for use in function parameters and as variable values.
You can also use glob patterns to specify sets of filenames with wildcard characters. The `template.ParseGlob` function will parse all templates that match the string pattern.
Templates are named by default based on the base names of the argument files. This means that a file named `views/layouts/hello.gohtml` will have the name `hello.gohtml`. If a template has a `{{define "templateName"}}` within it, that name will be usable.
A specific template can be executed using `t.ExecuteTemplate(w, "templateName", nil)`, where `t` is an object of type `Template`, `w` is an `io.Writer` such as an `http.ResponseWriter`, and `templateName` is the name of the template to execute.
Template Safety
Golang templates are designed to be safe by default, preventing common web vulnerabilities like XSS attacks through automatic HTML escaping.
This means you don't have to manually escape user input, making your code more concise and easier to maintain.
Golang templates also support conditional statements, which can be used to dynamically render content based on user input or other conditions.
This allows you to create more flexible and dynamic templates that can adapt to different situations.
Golang templates use a concept called "delimiters" to separate template code from regular text, making it easier to read and write templates.
The default delimiters are `{{` and `}}`, but you can customize them to suit your needs.
Golang templates also support functions, which can be used to perform complex operations and make your templates more reusable.
Functions can be defined in the template itself or in a separate file, making it easy to reuse them across multiple templates.
Golang templates are designed to be extensible, with a wide range of packages and libraries available to extend their functionality.
This means you can easily add new features and functionality to your templates without having to rewrite them from scratch.
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