
Direct Client-to-Client (DCC) is a protocol that allows users to communicate directly with each other. This means no intermediaries, such as servers, are involved in the communication process.
DCC was introduced as a way to improve the security and efficiency of client-to-client communication, reducing the risk of eavesdropping and other security threats. The protocol is designed to be more secure than traditional communication methods.
In a DCC setup, clients establish a direct connection with each other, using a shared secret key or public key cryptography to authenticate and encrypt the communication. This eliminates the need for a central server to manage the communication process.
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What Is Ctcp?
CTCP stands for Client-to-Client Protocol, a feature that allows users to send and receive messages directly between each other's clients, without going through a server.
This protocol is often used in online communities and chat rooms, where users can send private messages to each other, even when the server is down.
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CTCP messages are usually denoted by the "/" character, which is used to initiate the protocol.
The /me command is a common CTCP command used to perform actions in a chat room, such as typing in bold or italics.
CTCP is not to be confused with CTCP commands, which are specific instructions used to perform actions within a chat room.
These commands can be used to create a wide range of effects, from changing font colors to sending private messages.
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Common Applications
Direct Client-to-Client technology has numerous practical applications in various industries.
One notable application is in the field of e-commerce, where it enables secure and private transactions between buyers and sellers. This is particularly useful for sensitive transactions, such as buying and selling rare or high-value items.
Direct Client-to-Client technology can also be used in the healthcare industry for secure communication between patients and their healthcare providers. This can be especially beneficial for remote consultations and telemedicine services.

This technology can also be applied in the financial sector for secure and private transactions between banks and their clients. It provides an additional layer of security and confidentiality for sensitive financial information.
In addition, Direct Client-to-Client technology can be used in the education sector for secure communication between students and their teachers. This can be particularly useful for online courses and distance learning programs.
Direct Client-to-Client technology is also being used in the entertainment industry for secure and private communication between artists and their management teams. This can help protect sensitive creative information and business deals.
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Sending Messages
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There are no prepended commands or verbs, unlike in other communication protocols.
Sending Messages
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There are no prepended commands or verbs like PRIVMSG and NOTICE. This simplicity makes it easy to get started with sending messages.
Lines are sent one at a time, and each line is separated by the CRLF pair. This is a fundamental aspect of sending messages on a direct TCP connection.
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Sending messages is a basic process, but it's essential to remember that it's a direct connection between clients, not through the IRC network. This means that messages are sent directly between users, without going through the IRC servers.
The lack of flood control on a direct TCP connection means that larger amounts of text can be sent at once. This is in contrast to sending messages normally, where flood control is in place to prevent overwhelming the IRC network.
Keep in mind that messages sent on a direct TCP connection are still in plaintext, so security is still a concern.
Send
You can send files to other users using the DCC SEND command, which establishes a direct TCP connection between the sender and receiver.
The original handshake for DCC SEND consists of the sender sending a CTCP to the receiver with the format DCC SEND filenameipport.
Some clients enclose filenames with spaces in double quotes, and it's common practice to add the file size as a last argument: DCC SEND filenameipportfilesize.
Data is sent to the client in blocks, each of which the client must acknowledge by sending the total number of bytes received in the form of a 32-bit network byte order integer.
The send-ahead extension relieves this problem somewhat by not waiting for the acknowledgements, but it's not solved completely.
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Client-Server Communication
Client-server communication is the backbone of direct client-to-client interactions. It's a two-way process where the client sends a request to the server, and the server responds with the necessary information.
The server acts as a mediator, handling multiple client requests simultaneously, and ensuring that each client receives the correct data. This is especially important in peer-to-peer networks where clients are directly connected to each other.
In a direct client-to-client setup, the client-server communication is often reduced or eliminated, allowing for faster and more efficient data transfer between clients.
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Server
In the context of client-server communication, a server plays a crucial role in facilitating data transfer between clients. A DCC server, introduced by the IRC client mIRC, allows for the initiation of a DCC connection by IP address without the need for an IRC server.

The server listens on port 59 for a handshake from the sender. This handshake is a key aspect of the DCC protocol, enabling clients to establish a connection and exchange data.
For a CHAT, the initiator sends a message to the target, which then replies with its own message. The transfer proceeds according to standard DCC CHAT protocol. For a SEND, the initiator sends a message to the target, which then replies with the resume position, where the client should start transferring the file.
Here's a breakdown of the DCC server protocol:
- CHAT: initiator sends 1000 initiator nick, target replies with 1000 target nick
- SEND: initiator sends 1200 initiator nick filesizefilename, target replies with 1210 target nick resume position
The DCC server also supports mIRC-style file servers and DCC GET. This allows for more flexibility in data transfer and exchange between clients.
Reverse
Reverse communication is a type of client-server connection that allows for file transfers without the need for a traditional DCC handshake. This is achieved through a CTCP message, which can be sent by the sender to initiate the transfer.

The DCC REVERSE protocol is not widely implemented, but it's an interesting alternative to traditional DCC handshakes. The sender offers a file to the receiver by sending the CTCP message: DCC REVERSE filename filesize key.
The receiver can accept the file by sending the CTCP reply, DCC REVERSE key start ip port. This message includes the position in the file from which to start sending, the IP address of the receiver, and the port number.
There are two types of Reverse DCC: DCC REVERSE and Reverse / Firewall DCC. DCC REVERSE uses a normal CTCP handshake, while Reverse / Firewall DCC uses a passive mechanism that allows the receiver to initiate the connection.
The Reverse / Firewall DCC protocol is supported by several clients, including mIRC, Visual IRC, and HexChat. The sender offers a file by sending the CTCP message: DCC SEND filename ip 0 filesize token.
The receiver can accept the file by opening a listening socket and responding with the CTCP message: DCC SEND filename ip port filesize token. The sender then connects to the receiver's socket and sends the content of the file.
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Here's a summary of the Reverse DCC protocols:
Both types of Reverse DCC protocols allow for file transfers without the need for a traditional DCC handshake, making them useful for clients that don't support traditional DCC handshakes.
CTCP Message Registry
Extended formatting messages can have parameters, but usually don't generate an automatic reply.
Some IRC software messages are widely used today, but for a more extensive list, you can check the external irc-defsctcp messages list.
We only focus on messages that have a wide implementation in IRC software.
Client-server communication relies heavily on metadata queries, which don't have any parameters but expect a reply with parameters as the response data.
USERINFO is an example of a widely implemented CTCP message, but it's largely obsolete and clients may choose not to implement it.
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Query and Metadata
Metadata queries provide static information about the target client, user, or connection. They come in the form of a query and a response, sent as a PRIVMSG and NOTICE respectively.
These queries MUST NOT cause any side effects beyond sending the reply itself. If a CTCP message has side effects by design, it should be categorized as an extended query instead.
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Query Syntax
The query syntax is a crucial part of DCC, and it's used to initiate connections between clients.
In DCC query syntax, the type of DCC being initiated is specified, such as CHAT or SEND.
The type-specific argument is also included, which can be a filename for SEND.
The host parameter represents the IP address to connect to, and the port parameter specifies the valid port number.
For IPv4 hosts, the host parameter is a string representation of the IP address in network byte order, like 2130706433 for 127.0.0.1.
For IPv6 hosts, the host parameter uses the standard hex representation separated by colons, like ::1.
If the client receives a reverse DCC query, they'll want to establish the connection instead, with a valid port number in the port parameter.
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Metadata Query
Metadata queries are used to provide static information about the target client, user, or connection. This type of query takes the form of a question and a response, sent as a PRIVMSG and NOTICE respectively.
Metadata queries are designed to be lightweight and shouldn't require the recipient to implement any side effects beyond sending the reply itself. This is to prevent them from being categorized as extended queries.
A metadata query can sometimes result in multiple responses, especially when bouncers interact with multiple clients. This is due to the nature of how bouncers work with multiple clients.
Metadata queries are distinct from extended queries, which can cause side effects by design. Extended queries are a different category of CTCP messages altogether.
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Client Information
CLIENTINFO is a metadata query that returns a list of the CTCP messages a client supports and implements. It's widely implemented, so you can expect most clients to respond to this query.
Some clients return a nickname and realname instead of a list of supported CTCP messages, which can be confusing. This inconsistency is a known issue, but it's still worth trying to get a list of supported messages.
CLIENTINFO is a fundamental part of CTCP, and understanding how it works can help you troubleshoot issues with your client.
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Events and Actions

ACTION is universally implemented and very commonly used. Clients MUST implement this CTCP message.
You can use the ACTION command to display text as a third-person action or emote, and it's generally activated with the command /me.
The ACTION command is a fundamental part of Direct Client-to-Client (DCC) protocol, and it's essential for creating engaging and interactive experiences.
To use ACTION, you need to know that it's a CTCP message, and clients must implement it.
ACTION is not only used for emotes, but it's also used to represent a special command in DCC Whiteboard, allowing for simple drawing commands and lines of text to be sent.
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Action
The ACTION command is a universal feature in chat protocols, and it's commonly used to display text as a third-person action or emote.
Clients must implement the ACTION CTCP message, which is a fundamental part of the protocol.
To activate the ACTION command, you can use the /me command in your client, making it easy to use and accessible to most users.
The ACTION command is a great way to add some flair to your conversations, and it's a staple of many online communities.
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Events
Events are a crucial part of the irc-dcc system, allowing for real-time communication and interaction.
Irc-dcc emits four new events from irc.Client, which is a significant development in the field.
These events are in the form of function(from,args,message){}, a concise and efficient way to process information.
The events are divided into two categories: public and internal, each serving a unique purpose.
Public events are designed for general use, making it easier for developers to integrate irc-dcc into their projects.
Internal events, on the other hand, are intended for system maintenance and troubleshooting.
The public events are described in more detail in the irc documentation, providing a comprehensive guide for developers.
Each public event includes an object of parsed CTCP message, which is a valuable resource for developers.
This object is described in the details of each public event, offering a deeper understanding of the irc-dcc system.
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Syntax and Format
DCC Query Syntax is used to initiate direct connections between clients, and it's made up of four parts: type, argument, host, and port. The type determines the kind of connection being initiated, such as CHAT or SEND.

The host parameter can be a bit tricky, as it uses a mix of representations for IPv4 and IPv6 addresses. For IPv4 hosts, it's a string representation of the IP address in network byte order, while IPv6 hosts use the standard hex representation separated by colons.
If a client receives a reverse DCC query, it means the sending client wants the receiving client to establish the connection instead, with a valid port number in the port parameter. This can interact strangely with the RESUME type.
To create a CTCP message, you simply replace the body of a PRIVMSG or NOTICE with the CTCP frame, and the final delimiter MUST be sent. Parsers SHOULD accept incoming messages which lack the delimiter, particularly for CTCP ACTION.
Direct connections are sent over a TCP connection, and clients will send lines to each other separated by the pair of characters CR and LF. There are no prepended commands or verbs like PRIVMSG and NOTICE.
Extended Features

XDCC allows clients to list files available for download, making it easier to find what you're looking for. This is a game-changer for anyone who's ever spent hours searching for a specific file.
XDCC also enables clients to request downloading a particular advertised file, which triggers a DCC SEND session. This means you can get the file you want without having to manually initiate the transfer.
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Version
The VERSION metadata query is a powerful tool that helps you understand what's running on a user's system. It returns the name and version of the client software in use.
There is no specified format for the version string, so it can vary depending on the client software. This makes it a bit tricky to parse, but it's a small price to pay for the valuable information it provides.
The VERSION metadata query is universally implemented, which means it's supported by all clients. Clients MUST implement this CTCP message, so you can rely on it being available whenever you need it.
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Changes Since 1994

The 1994 specification has undergone some significant changes over the years. The entire PRIVMSG / NOTICE message body must now consist of either a CTCP message or plain text.
This is a departure from the original specification, which allowed for intermixing plain-text chunks and tagged data CTCP chunks. Unfortunately, this feature hasn't been widely implemented.
One consequence of this change is that the document no longer includes any mechanism for quoting plain text messages, unlike the original low-level quoting specifications.
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Extended (Xdcc)
Extended (Xdcc) is a set of additional commands that allows clients to list files available for download.
XDCC is originally an acronym for Xabi's DCC.
This feature enables clients to request downloading a particular advertised file, which will then initiate a DCC SEND session by the side advertising the file.
XDCC allows for a more streamlined and efficient file-sharing experience.
Frequently Asked Questions
How does DCC send work?
DCC sends files directly between sender and recipient, using a transfer request that includes the file's details and IP address. This secure connection enables fast and efficient file sharing.
What is a DCC port?
A DCC port is a connection point for direct data exchange between two IRC clients, bypassing the main IRC server. It's a key component in the DCC protocol, enabling secure and private file transfers.
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