
Dartlang is an open-source programming language developed by Google. It's designed to be used for both client and server-side development.
Dartlang is a statically typed language, which means it's more predictable and easier to maintain than dynamically typed languages. This is because it checks for errors at compile time, rather than runtime.
One of the key features of Dartlang is its ability to compile to multiple platforms, including JavaScript, native mobile apps, and web applications. This makes it a versatile choice for developers.
Curious to learn more? Check out: Dartlang Performance
Getting Started
So you're interested in getting started with Dartlang? Well, it's approachable, which is great news for beginners.
Dart is a strongly typed programming language that's consistent, concise, and offers modern language features like null safety and patterns. This means you can write clean and efficient code from the start.
To get started, you'll want to understand Dart's portable nature. It can be compiled to ARM, x64, or RISC-V machine code for mobile, desktop, and backend, or to JavaScript or WebAssembly for the web.
Here's a quick rundown of Dart's flexible compiler technology:
With hot reload, you can make changes iteratively and see the result instantly in your running app. This is a huge time-saver and will help you stay productive.
Dart Language Fundamentals
Dart is a statically typed language, which means it checks the types of variables at compile time, preventing type-related errors at runtime.
Variables in Dart are declared using the var keyword, and their type is inferred by the compiler based on the assignment.
The Dart language supports both null safety and non-null safety, depending on the project's needs.
Variables
In Dart, you can declare most variables without explicitly specifying their type using var. Thanks to type inference, these variables' types are determined by their initial values.
This means you don't need to write out the type of a variable every time you declare it. For example, you can write var x = 5; and Dart will automatically know that x is an integer.
Variables in Dart can be assigned a value at the time of declaration. If you don't assign a value, the variable will be null by default.
The var keyword is convenient, but it's not always necessary. You can explicitly specify the type of a variable if you want to make your code more readable or if you're working with a specific type.
Control Flow Statements
Control flow statements are a fundamental part of any programming language, and Dart is no exception. Dart supports the usual control flow statements, which include break and continue, switch and case, and assert.
The break statement is used to exit a loop or a switch statement, while the continue statement is used to skip the rest of the code in a loop and move on to the next iteration.
Switch and case statements are used for decision-making, allowing you to execute different blocks of code based on the value of a variable. The assert statement is used to validate that a condition is true, throwing an exception if it's not.
Dart's control flow statements are designed to be easy to use and understand, making it a great language for beginners and experienced developers alike.
Functions
Functions in Dart are specified by their arguments and return value, making it easier to understand their purpose and usage.
You can use the arrow syntax (=>) for functions that contain a single statement, which is especially useful when passing anonymous functions as arguments.
This syntax is handy for keeping your code concise and readable, as seen in the example where an anonymous function is passed as an argument to a function.
Functions can also be used as arguments to other functions, as demonstrated by the top-level print() function being an argument to the forEach() function.
Using functions as arguments allows for more flexibility and modularity in your code, making it easier to reuse and combine different functions to achieve your goals.
Comments
Comments in Dart are a great way to leave notes for yourself and others, and they usually start with //. You can use them to explain what your code is doing or why you made certain decisions.
Read more about comments in Dart, including how the documentation tooling works. This is a good resource if you want to learn more about using comments effectively in your Dart code.
If you're new to Dart, you might be interested in learning about implicit interfaces, which are related to comments because they can help you understand how your code is being used by others.
Null Safety
Null safety is a game-changer in Dart, introduced in version 2.12. It's a guarantee that variables can't return a null value unless it has explicit permission.
With null safety, developers can prevent null-pointer exceptions, a common error that's difficult to debug. Dart 3.0 takes it a step further by requiring all code to follow sound null safety.
The ? operator is used to indicate that a variable can be null, as seen in the Package class declaration. This means that the description member can be null, but the other two members cannot.
In the main function, you can see how null safety is enforced. The program won't compile if you try to set a non-nullable member to null. This is a big improvement over traditional null safety, where null-pointer exceptions could sneak in.
Dart's type safety is also worth mentioning. It uses static type checking to ensure that a variable's value always matches the variable's static type. This means you can be confident that your code will work as expected.
Async
Async is a game-changer for writing clean and readable code.
Using async and await can make your code much more readable by avoiding callback hell.
Async functions help make asynchronous code easy to read.
You can use async* to build streams in a nice and readable way.
Async functions are equivalent to using methods like Future, Stream, and the asynchronous loop (await for).
Specification
The Dart language specification has a rich history. Dart released the 5th edition of its language specification on April 9, 2021, which covers all syntax through Dart 2.10.
A draft of the 6th edition includes all syntax through 2.13. This shows that the language is constantly evolving to meet the needs of developers.
The Dart language specification is not just a product of the Dart team, but also a collaborative effort with ECMA International. ECMA formed technical committee TC52 to standardize Dart.
ECMA approved the first edition of the Dart language specification as ECMA-408 in July 2014 at its 107th General Assembly.
Enums
Enums are a great way to define a set of predefined values or instances that cannot be changed.
Enums are useful for defining a list of possible values, such as the planets in our solar system.
You can use enums like this: `Planet planet = Planet.earth;` or `if (planet == Planet.earth) { ... }`.
Enums automatically introduce properties, so you can access their names like this: `planet.name`.
Enums are implicitly interfaces, so you can implement any class.
Enums support switch statements, making it easy to handle different cases based on their values.
Inheritance
Dart has single inheritance, which means a class can only extend one parent class.
This simplifies the inheritance process and makes it easier to manage complex class relationships.
You can extend classes in Dart to create new classes that inherit properties and methods from a parent class.
The optional @override annotation can be used to indicate that a method is intended to override a method from a parent class.
This annotation is not required, but it can be helpful for clarity and debugging purposes.
Classes
Classes are a fundamental concept in Dart, allowing you to define custom data types with properties and methods.
You can define properties in a class, which can be set directly or through a getter method, as seen in the Spacecraft class example.
Classes can have multiple constructors, which are used to initialize objects, and one of the constructors in the Spacecraft class example is a redirecting constructor.
String interpolation is a powerful feature in Dart that allows you to insert variables into string literals, making your code more readable and efficient.
The Spacecraft class example demonstrates the use of string interpolation to print variables' string equivalents inside string literals.
Classes can also have methods, which are blocks of code that perform a specific task, like the method in the Spacecraft class that uses string interpolation.
The Spacecraft class example shows how to use the class like a regular object, creating instances and using its properties and methods.
Languages
Languages is a crucial aspect of the Dart ecosystem, and understanding its basics is essential for any developer. Dart is a multi-paradigm language, meaning it supports both object-oriented and functional programming styles.
Dart is designed to be used for both client-side and server-side development, making it a versatile choice for a wide range of applications. It's also statically typed, which helps catch errors early on in the development process.
The language is built on the concept of "is-a" relationships, where a class inherits properties and methods from a parent class. This is demonstrated in the example of the `Person` class inheriting from `Object`.
Dart's type system is based on the concept of "type inference", where the type of a variable is automatically inferred by the compiler. This means developers don't need to explicitly specify the type of every variable.
Dart Language Features
The Dart language is a versatile tool for building modern responsive user interfaces. It's best suited for user interface design and can be used with Flutter to build native applications on various cross devices.
You can download Dart for free on your device, making it an accessible choice for developers. The language offers an easier syntax that's comfortable to learn and use while coding.
Dart is an object-oriented programming language, which means you'll see a lot of objects, classes, encapsulation, polymorphism, and more. It also comes with an extensive set of libraries for carrying out various processes, including async programming, math, date, and time.
Here are some of the key platforms you can use Dart on: WebDesktopMobile applicationServer side
Hot reload with Flutter speeds up development practices and allows you to quickly update the user interface whenever needed.
Concurrency
Concurrency in Dart allows for multiple tasks to run simultaneously, making it a powerful tool for building high-performance applications.
Dart uses isolated, independent workers that don't share memory, but instead use message passing to communicate with each other, similar to Erlang processes or the actor model.
Every Dart program must have at least one isolate, which is the main isolate.
Dart 2 introduced a significant change, removing support for isolates on the web platform and recommending developers use Web Workers instead.
Ahead of Time Module
Compiling Dart code ahead of time produces performant and platform-specific modules. This includes all dependent libraries and packages the app needs, which increases its compilation time.
The compiler outputs an app specific to the architecture on which it was compiled, resulting in efficient code execution.
Mixins
Mixins are a way to reuse code in multiple class hierarchies.
By extending a class with a mixin, you can add its capabilities to the class. This is done by simply listing the mixin after the class name. For example, PilotedCraft now has the astronauts field as well as the describeCrew method.
In Dart, mixins are a powerful tool for code reuse. They allow you to mix and match different functionalities into a single class. This can be especially useful when you need to create classes with similar but not identical characteristics.
Development and Deployment
Dartlang's development and deployment process is surprisingly flexible and efficient. You can deploy apps in six different ways, each with its own set of benefits and trade-offs.
Developers can choose from JavaScript, WebAssembly, self-contained executables, ahead-of-time modules, just-in-time modules, and portable modules. Each method has its own unique characteristics, such as the ability to run without the Dart VM or the speed of execution.
Here's a quick rundown of the deployment types:
To create production apps, you can use the webdev build command to compile a minified JavaScript file. This is especially useful when deploying to the web.
Deploying Apps
You can deploy Dart apps in six different ways, each with its own set of characteristics. Here are the deployment methods:
Dart can be deployed as JavaScript or WebAssembly apps, which don't require the Dart VM and run fast. Alternatively, you can deploy it as a self-contained executable, ahead-of-time module, just-in-time module, or portable module, which all require the Dart VM and run fast.
The Dart SDK ships with a standalone Dart runtime, allowing Dart code to run in a command-line interface environment. This means you can compile and package Dart apps using the SDK's tools.
Here are the deployment options in more detail:
The Dart SDK provides tools to compile and package Dart apps, making it easy to get started with development.
Development Tools
As you start building your project, having the right development tools can make all the difference. The Dart DevTools, written in Dart, include debugging and performance tools, which can help you identify and fix issues quickly.
These tools are a great example of the kind of support you can expect from a well-designed development environment.
Flutter
Flutter is an open-source, multi-platform app UI framework developed by Google. Built using Dart, C, C++, and Skia, it provides a framework, widgets, and tools for developers.
Prior to Flutter 2.0, developers could only target Android, iOS, and the web. Flutter 2.0 released support for macOS, Linux, and Windows as a beta feature.
Flutter works with Firebase and supports extending the framework through add-ons called packages, which can be found on their package repository, pub.dev. JetBrains also supports a Flutter plugin.
Building

Building your own Dart SDK can be a rewarding experience, but it requires some preparation. You can find a guide to getting the source and building the SDK in the "Building Dart" section.
To get started, you'll need to prepare your machine to build the SDK. This involves setting up your environment to handle the build process.
The guide provides a step-by-step process to help you through the build process, ensuring you have everything you need to successfully build the SDK.
Here's a summary of the steps to prepare your machine and build the SDK:
Once you've prepared your machine and followed the guide, you'll be able to build the Dart SDK from scratch. This can be a useful skill to have, especially if you're working on a project that requires a customized build process.
Executing the Program
You can execute a Dart program using three important methods.
The Dart SDK ships with a standalone Dart runtime that allows Dart code to run in a command-line interface environment.

Developers can deploy Dart apps in six ways, including JavaScript, WebAssembly, and self-contained executables.
To execute a Dart program in the terminal, you need to find the path of the current object and type the command `dart fileName.dart`.
Ahead-of-time compilation produces performant and platform-specific modules that include all dependent libraries and packages.
Just-in-time compilation is faster than ahead-of-time compilation but produces slower execution speeds.
Here are the three methods to execute a Dart program:
The Dart runtime is included with the SDK, making it easy to execute Dart programs.
Kernel Module
When compiled as a kernel module, Dart code produces a machine-independent format called the Dart Intermediate Representation (Dart IR).
This format is quite portable, allowing it to work on any architecture that has a Dart VM.
The Dart IR bytecode format is quick to compile, which is a significant advantage.
However, this format is less performant than other compilation outputs, which can impact the overall efficiency of the code.
This trade-off between portability and performance is something to consider when deciding how to compile Dart code.
Folders and Files
In our repository, you'll find a variety of folders and files that help us manage our development and deployment process.
The root directory contains a number of folders, including benchmarks, build, docs, and runtime, among others. Each of these folders has a corresponding file with the same name, indicating that they are related to the respective folder.
Here's a list of the main folders and files in our repository:
We also have a number of configuration files, including .gitattributes, .gitconfig, and .gitignore, which help us manage our repository's settings and ignore certain files.
Dart Language Syntax
The Dart language syntax is surprisingly straightforward. The main() function is a predefined method that serves as the entry point into the application.
In Dart, the main() function is defined as follows: void main() { print('Hello, Dart!');}. This is the basic structure of a Dart program.
The print() statement is used to display whatever is contained within the main() method, similar to other programming languages.
Dart Language Concepts
Dart is a multi-paradigm language, meaning it supports both object-oriented and functional programming styles.
This flexibility makes it a great choice for building complex applications.
Dart has a strong focus on null safety, which means it can prevent common errors like null pointer exceptions.
You can think of null safety as a built-in guard against bugs that can be difficult to track down.
Variables in Dart can be declared with optional type annotations, which can help with code readability and maintainability.
This is especially useful when working with complex data structures or APIs with multiple return types.
Dart's async/await syntax makes it easy to write asynchronous code that's easy to read and understand.
This can be a game-changer for developers who are used to working with callbacks or promises in other languages.
Dart's type system is statically typed, which means the type of a variable is known at compile time.
This can help catch type-related errors early in the development process, making it easier to write robust code.
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