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Bejeweled and Alchemy
November 14, 2002 | Eddie
Park
The Next Tetris?
As I stated earlier, both Bejeweled and Alchemy are fine examples
of good puzzle games, although I found Bejeweled to be more
addictive and playable than its cousin. Compared to Tetris
by many, Bejeweled took the Palm world by storm and was voted
Commercial Game of the Year by Handheld Computing Magazine.
The gameplay can be learned in approximately 2 seconds, but
deciding on the right jewels to switch to create better opportunities
later is an exercise that could conceivably keep players occupied
forever. Bejeweled is one of those games that I¯ll close
in disgust only to reopen 2 minutes later, despite my vow
to leave it alone for the rest of the day.
Alchemy, by contrast, will take considerably more time for
players to fully understand the gameplay mechanics and even
longer to puzzle out good strategies when in play. Perhaps
because of this, I found it wasn't quite as addictive as Bejeweled,
although it¯s definitely the title of choice when a player
wants more challenge and thought in his (or her) puzzle gaming.
It also features that talking wizard head, something that
may give you nightmares if you play this game too long.
I think it was a smart thing for MacPlay to package both
of these titles together. Bejeweled is literally the jewel
of this package, and people may pick up the package for it
alone. However, when the simplicity of it runs a little too
thin, Alchemy provides a much greater challenge with a steeper
learning curve, perfect for kicking the brain into high gear.
And then when the brain becomes lost and confused, it¯s
nothing sorting out jewels with pretty colors can¯t fix.
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