Bejeweled and Alchemy
Previewed By: Kirk Hiner
Preview Date: June 28, 2002
Genre: Strategy/Arcade
Developer: PopCap Games
Mac Publisher: MacPlay
Minimum System Requirements (both games): 233MHz G3,
Mac OS 8.6 with 64MB RAM and CarbonLib 1.5, or Mac OS X 10.1
with 128MB RAM, monitor set to Thousands of Colors or Millions
of Colors.
Network Feature: No
Price: $19.00
Availability: July 2002
I've never really been into cleaning things
up. Sure, I keep a clean bathroom and I occasionally find
cabinets in which to dump all the computer magazines and CDs
I accumulate, but I don't clean things as a fun way to pass
the time.
Many gamers, however, love to clean. After
all, isn't that what many computer games are about? As far
back as Asteroids, gamers were cleaning screens from debris
and monsters. One of the biggest computer games of all time,
Tetris, was nothing more than an exercise in stacking and
cleaning boxes. It can even be argued that most first person
shooters are no different from a Saturday morning spent with
a broom and a dust pan; you're simply running around, cleaning
up a mess.
In spite of my fears, neither Bejeweled nor
Alchemy are about cleaning up messes, so much. If they are,
you can make no progress on Bejeweled's mess, and Alchemy's
can only be cleaned after you've made the mess in the first
place.
Both of these games have been around for quite
some time in one form or another, the most popular of which
would currently have to be the online versions at PopCap.
For those who don't want to spend all night online, or who
want to play at the airport, or who are on AOL or Compuserve
and therefore just hate the entire internet experience, MacPlay
will soon release Bejeweled and Alchemy on one CD for your
gaming convenience.
Let's first take a look at Bejeweled, since
it's my favorite of the two. Basically, you're given a game
board with 64 gems of various colors and shapes. Your task
is to swap them--either left/right or up/down--to place three
or more like gems in a row. These will then disappear and
the gems above them will slide down to fill the void. See?
No cleaning here. There will always be 64 gems on the screen,
your task is to simply make sure there will always be gems
that can be swapped. Well, I say "simply," but that's
not always the case. Planning ahead to create collections
of four or more, or to create multiple collections by moving
just one gem, greatly increases the point value. Quite often,
the best gems to swap are not the first ones you see.
 |
Unless you're playing in time trial mode,
that is. In this, it's a race to reach the next level before
time expires. At moments, this proved tremendously easy. But
then, either my mind would go blank, my eyes would fail me,
or the game would get cruel, because I suddenly wouldn't be
able to find anything. In a panic, I'd click the hint button,
then smack myself for not seeing what should've been obvious.
The music of Bejeweled, composed by Skaven,
is tremendous. It sounds like the kind of music you'd hear
in the background at a science or health museum if said music
had been recorded by an 80s super band comprising Thomas Dolby,
Peter Schilling and Roger Taylor. It sounds...scientific.
Smart. I can't help but feel I would've scored higher on my
ACTs had this music been playing in the background.
Now, I enjoy Bejeweled. My wife, on the other
hand, prefers Alchemy. Bear in mind that she's an accountant,
so she probably enjoys cleaning things. She likes taking a
big jumbled mess of numbers, whether it be company invoices
or our checkbook, and making them all add up.
This is basically the point of Alchemy. It's
a matching game. The game starts you off with a board of 72
blank squares, which you must both fill up and clear of playing
pieces. The pieces come in various shapes and colors, and
each piece must match--either in color or shape--each piece
it touches. The pieces have to be placed next to another,
and unplayable pieces have to be discarded. Discard too many
without laying any down, and the game ends.
Once an entire row or column of pieces has
been laid, it clears out and changes color. The goal is to
change the color of all 72 spaces on the board. In other words,
each space must at one point have a playing piece on top of
it. No problem at first, but the more pieces you lay down
without also clearing them out, the more difficult it becomes
to lay down new pieces. To compound the confusion, higher
levels start bringing in new shapes and colors, making it
more difficult to match. Some special pieces can match anything
or destroy pieces already on the board, but they come infrequently
so it's never wise to hope for one in a time of need.
As with Bejeweled, Alchemy can be played in
either regular or time trial modes. My preference here depended
upon how much time I had to play the game. If I had half an
hour to kill, I played regular mode. If I had half a minute,
time trial.
The music for Alchemy is also composed by
Skaven, and again contributes greatly to the game. The graphics
are comparable, yet also come across as a bit more sophisticated.
Both games retain the look of those from which they're inspired,
but Alchemy feels more modern; more OS X and less Sega Saturn.
I previewed the gold master of Bejeweled/Alchemy,
and the game ran very well in OS X, provided I didn't try
to play in full screen mode. Plenty of anomalies appeared,
so I quickly switched back to window mode and contented myself
with that. When I booted up in OS 9 to play, none of my on
screen commands (clicking and such) would work until I clicked
the mouse on the menu bar. Weird. If I clicked options, for
example, nothing would happen. But if I next clicked on any
item in the menu bar, the Options window would then pop open.
If this is still the case then I do the full review, I'll
try installing the games from OS 9 to see if that clears up
the problem.
Bejeweled and Alchemy will be amongst the first games released
through MacPlay's value series, and I can't think of a better
title to spearhead the campaign. These games are perfect for
the general consumer, providing easy gameplay that's also
challenging and addictive. I know quite a few people who are
still figuring out ways to make their old copies of Tetris
and Jewel Box work on their Macs. Although neither Bejeweled
nor Alchemy are similar in gameplay, they're both close in
style and entertainment value.
Of course, if you're looking for something
close in style, but perhaps not in entertainment value, you
could always just come over and clean my house.
Page 1 | Page
2 | Page 3 | Page
4
|