Requirements
Pentium 300MMX or higher
Game Options in Bejeweled
Deluxe
Time Trial
Time Trial mode is designed to challenge the best of Bejeweled
players. Select this option on the main game screen under
"New Game".
In Time Trial mode, the progress bar at the bottom of
the screen starts at a certain amount and slowly decreases
over time. The speed at which it decreases depends on
what level you are on. As you make matches, the bar increases.
Like regular mode, when the bar is filled, you will move
on to the next stage. If the bar ever reaches zero, the
game is over.
Sound, Score, and More
The options button on the game screen lets you adjust
the volume of the music and sound effects in the game.
From this screen you can also view high scores, register
the Bejeweled game, access the help file for a brief rundown
of the game, check for updates, and also make the game
go to full screen mode which gives you a larger view of
the game.

Bejeweled Game and Alchemy
Game Review
Previewed By:
Kirk
Hiner
Preview Date: June 28, 2002
Genre: Strategy/Arcade
Developer: PopCap Games
Mac Publisher: MacPlay
Minimum System Requirements (both games): 233MHz
G3, Mac OS 8.6 with 64MB RAM and CarbonLib 1.5, or Mac
OS X 10.1 with 128MB RAM, monitor set to Thousands of
Colors or Millions of Colors.
Network Feature: No
Price: $19.00
Availability: July 2002
I've never really been into cleaning things
up. Sure, I keep a clean bathroom and I occasionally find
cabinets in which to dump all the computer magazines and
CDs I accumulate, but I don't clean things as a fun way
to pass the time.
Many gamers, however, love to clean. After
all, isn't that what many computer games are about? As
far back as Asteroids, gamers were cleaning screens from
debris and monsters. One of the biggest computer games
of all time, Tetris, was nothing more than an exercise
in stacking and cleaning boxes. It can even be argued
that most first person shooters are no different from
a Saturday morning spent with a broom and a dust pan;
you're simply running around, cleaning up a mess.
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In spite of my fears, neither Bejeweled
nor Alchemy are about cleaning up messes, so much. If
they are, you can make no progress on Bejeweled's mess,
and Alchemy's can only be cleaned after you've made the
mess in the first place.
Both of these games have been around for
quite some time in one form or another, the most popular
of which would currently have to be the online versions
at PopCap. For those who don't want to spend all night
online, or who want to play at the airport, or who are
on AOL or Compuserve and therefore just hate the entire
internet experience, MacPlay will soon release Bejeweled
and Alchemy on one CD for your gaming convenience.
Let's first take a look at Bejeweled,
since it's my favorite of the two. Basically, you're given
a game board with 64 gems of various colors and shapes.
Your task is to swap them--either left/right or up/down--to
place three or more like gems in a row. These will then
disappear and the gems above them will slide down to fill
the void. See? No cleaning here. There will always be
64 gems on the screen, your task is to simply make sure
there will always be gems that can be swapped. Well, I
say "simply," but that's not always the case.
Planning ahead to create collections of four or more,
or to create multiple collections by moving just one gem,
greatly increases the point value. Quite often, the best
gems to swap are not the first ones you see.
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Unless you're playing in time trial mode,
that is. In this, it's a race to reach the next level
before time expires. At moments, this proved tremendously
easy. But then, either my mind would go blank, my eyes
would fail me, or the game would get cruel, because I
suddenly wouldn't be able to find anything. In a panic,
I'd click the hint button, then smack myself for not seeing
what should've been obvious.
The music of Bejeweled, composed by Skaven,
is tremendous. It sounds like the kind of music you'd
hear in the background at a science or health museum if
said music had been recorded by an 80s super band comprising
Thomas Dolby, Peter Schilling and Roger Taylor. It sounds...scientific.
Smart. I can't help but feel I would've scored higher
on my ACTs had this music been playing in the background.
Now, I enjoy Bejeweled. My wife, on the
other hand, prefers Alchemy. Bear in mind that she's an
accountant, so she probably enjoys cleaning things. She
likes taking a big jumbled mess of numbers, whether it
be company invoices or our checkbook, and making them
all add up.
This is basically the point of Alchemy.
It's a matching game. The game starts you off with a board
of 72 blank squares, which you must both fill up and clear
of playing pieces. The pieces come in various shapes and
colors, and each piece must match--either in color or
shape--each piece it touches. The pieces have to be placed
next to another, and unplayable pieces have to be discarded.
Discard too many without laying any down, and the game
ends.
Once an entire row or column of pieces
has been laid, it clears out and changes color. The goal
is to change the color of all 72 spaces on the board.
In other words, each space must at one point have a playing
piece on top of it. No problem at first, but the more
pieces you lay down without also clearing them out, the
more difficult it becomes to lay down new pieces. To compound
the confusion, higher levels start bringing in new shapes
and colors, making it more difficult to match. Some special
pieces can match anything or destroy pieces already on
the board, but they come infrequently so it's never wise
to hope for one in a time of need.
As with Bejeweled, Alchemy can be played
in either regular or time trial modes. My preference here
depended upon how much time I had to play the game. If
I had half an hour to kill, I played regular mode. If
I had half a minute, time trial.
The music for Alchemy is also composed
by Skaven, and again contributes greatly to the game.
The graphics are comparable, yet also come across as a
bit more sophisticated. Both games retain the look of
those from which they're inspired, but Alchemy feels more
modern; more OS X and less Sega Saturn.
I previewed the gold master of Bejeweled/Alchemy,
and the game ran very well in OS X, provided I didn't
try to play in full screen mode. Plenty of anomalies appeared,
so I quickly switched back to window mode and contented
myself with that. When I booted up in OS 9 to play, none
of my on screen commands (clicking and such) would work
until I clicked the mouse on the menu bar. Weird. If I
clicked options, for example, nothing would happen. But
if I next clicked on any item in the menu bar, the Options
window would then pop open. If this is still the case
then I do the full review, I'll try installing the games
from OS 9 to see if that clears up the problem.
Bejeweled and Alchemy will be amongst the first games
released through MacPlay's value series, and I can't think
of a better title to spearhead the campaign. These games
are perfect for the general consumer, providing easy gameplay
that's also challenging and addictive. I know quite a
few people who are still figuring out ways to make their
old copies of Tetris and Jewel Box work on their Macs.
Although neither Bejeweled nor Alchemy are similar in
gameplay, they're both close in style and entertainment
value.
Of course, if you're looking for something
close in style, but perhaps not in entertainment value,
you could always just come over and clean my house.
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